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- dartwing17 February 1
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where's the link for "NVIDIA Graphics SDK 11" for OpenGL
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http://developer.nvidia.com/nvidia-graphics-sdk-11
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We are proud to offer the NVIDIA Graphics SDK 11 in two versions, one supporting Direct3D, the other supporting OpenGL
""
I see the link to D3D11 but where's the link for "NVIDIA Graphics SDK 11" for OpenGL ? -
9 Comments sorted by
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http://developer.nvidia.com/nvidia-graphics-sdk-11
""
We are proud to offer the NVIDIA Graphics SDK 11 in two versions, one supporting Direct3D, the other supporting OpenGL
""
^-- ummmmmmmmmmm I thought they do support OpenGL ....... I see a link for their ""NVIDIA Graphics SDK 10.6"" .....
@nVidia: did you remove support for OpenGL/OpenGL ES with your ""NVIDIA Graphics SDK 11"" kit? -
* polite bump * O:-)
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Nvidia should really start supporting OpenGL and now OpenGL ES 2.x, 3.x more with their whitepapers given the direction mobile computing is going. I'm shocked they don't have even basic tutorials on something like a basic light prepass setup. I think the last one I saw was the xmas tree demo years ago -- but that's for the now outdated OpenGL. They really should have a OpenGL 3.x series to help people get past the major API changes that have happened.
Also I would like to see some more tutorials on Tegra 3 and deferred lighting pitfalls. I'm having one shipped to me now to develop a game engine on the platform. I haven't found any tutorials or whitepapers about the limits and issues of bringing a console renderer over to tegra 3, so I guess it's all trail and error treating it like a generic OpenGL 2.x device. -
* polite bump ***
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* nice bump *
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Anytime now...
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I'm also eagerly waiting... :)
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yayy i'm not alone ^_^
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*bump* pleaaaaaase O:-)