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Can't save A8 format texture with PerfHUD 6.7
  • I'm attempting to debug a texture creation process that generates A8 format textures, i.e. alpha channel only. PerfHUD refuses to save these textures or inspect them in any useful way - I can see the proper thumbnail when setting the Frame Debugger's texture viewer to Alpha or ARGB, but zooming in results in a black square and the "save texture" command does nothing. (Saving standard A8R8G8B8 textures works fine.)

    Suggestions?