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In this Discussion
- Hai Loc Lu February 13
- ZokenSamurai February 14
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- physx 272
Linker issue with RepXCollection
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Hello,
I'm trying to use RepX file to import model in my physic's scene but I encounter some link issues as below.
1>PhysicEngine.obj : error LNK2001: unresolved external symbol "public: static class physx::repx::RepXCollection & __cdecl physx::repx::RepXUpgrader::upgradeCollection(class physx::repx::RepXCollection &)" (?upgradeCollection@RepXUpgrader@repx@physx@@SAAAVRepXCollection@23@AAV423@@Z)
I'm currently using PhysX 3.1.2 with VS10, also I added the lib in my project and below the code used:
#include <RepXUtility.h>
#pragma comment(lib, "RepX3.lib")
...
{
PxStringTable* stringTable = &PxStringTableExt::createStringTable(default_alloc_);
RepXCollection* collection = createCollection("media/test/models_px/theiere.RepX", getFoundation().getAllocator());
repx::RepXIdToRepXObjectMap* theIdMap = RepXIdToRepXObjectMap::create(getFoundation().getAllocator());
addObjectsToScene(collection, sdk_, cooking_, scene_, stringTable);
physx::repx::instantiateCollection(collection, theIdMap, sdk_, cooking_, stringTable, true, RepXCoreItemAdder(scene_));//MyOwnRepXCoreItemAdder(scene_) );
theIdMap->destroy();
collection->destroy();
stringTable->release();
}
Thanks,
Kenzo -
2 Comments sorted by
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Try to include RepXUpgrader3.lib.
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Ok thanks, I was tired. I'have include in my project RepXUpgrader3DEBUG.lib (after built it) for my debug configuration, and RepXUpgrader3.lib for the release. I've done like this:
#pragma comment(lib, "PhysX3_x86.lib")
#pragma comment(lib, "PhysX3Cooking_x86.lib")
#pragma comment(lib, "PxToolkit.lib")
#ifdef _DEBUG
#pragma comment(lib, "FoundationDEBUG.lib")
#pragma comment(lib, "PhysX3ExtensionsDEBUG.lib")
#pragma comment(lib, "RepX3DEBUG.lib")
#pragma comment(lib, "RepXUpgrader3DEBUG.lib")
#else
#pragma comment(lib, "Foundation.lib")
#pragma comment(lib, "PhysX3Extensions.lib")
#pragma comment(lib, "PxTask.lib")
#pragma comment(lib, "RepX3.lib")
#pragma comment(lib, "RepXUpgrader3.lib")
#endif
Thanks.