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What's the best way to implement stereo projection in openGL using GLSL?
  • Hi Guys,

    I've started mucking around with GLSL (4.2) and have managed to put together a perspective projection that looks good in my vertex shader.

    What I'm wondering is what is the best way to alter the perspective projection I have now to achieve a left and right eye asymmetric frustrum for stereo viewing?

    If there are on-site resources I'm missing or if someone could point me in the direction of a good tutorial, that'd be splendid.

    If anyone wants to see my code, I can post it up if it'd help - it's not exactly NDA stuff.

    Cheers!