# Others

**URL:** https://forums.developer.nvidia.com/c/gaming-and-visualization-technologies/engines/others/495.md

[Latest](https://forums.developer.nvidia.com/latest.md) · [Categories](https://forums.developer.nvidia.com/categories.md) · [Tags](https://forums.developer.nvidia.com/tags.md)

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## [CPU + GPU Are Weaker Than R-Core](https://forums.developer.nvidia.com/t/cpu-gpu-are-weaker-than-r-core/384245)

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**Author:** [@etoyruben](https://forums.developer.nvidia.com/u/etoyruben)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 6:51pm UTC](https://forums.developer.nvidia.com/t/cpu-gpu-are-weaker-than-r-core/384245 "2026-09-24T18:51:50Z")

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In an era where everything has become so “advanced” that a language calculator gets called AI, and even ordinary pruning gets called quantization 🤦🏽‍♂️, a tractor driver suddenly starts coding without even letting go of …

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## [Reflex marker association across a Low Latency Off→On transition](https://forums.developer.nvidia.com/t/reflex-marker-association-across-a-low-latency-off-on-transition/380728)

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**Author:** [@MysteriousAeon](https://forums.developer.nvidia.com/u/MysteriousAeon)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 6:33pm UTC](https://forums.developer.nvidia.com/t/reflex-marker-association-across-a-low-latency-off-on-transition/380728 "2026-09-03T18:33:37Z")

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Hello NVIDIA Reflex team, I am seeking normative API clarification while implementing an NVAPI-compatible Reflex pacing path in vkd3d-proton. This concerns marker and frame-ID contract semantics, rather than latency deb…

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## [PNG to .ma files conversion](https://forums.developer.nvidia.com/t/png-to-ma-files-conversion/353851)

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**Author:** [@paul377](https://forums.developer.nvidia.com/u/paul377)\
**Replies:** 0\
**Last updated:** [December 8, 2025, 9:32am UTC](https://forums.developer.nvidia.com/t/png-to-ma-files-conversion/353851 "2025-12-08T09:32:11Z")

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Hello, Is there a Linux script/python code to convert PNG face portraits into .ma files for use with Maya ACE? I am transitioning from audio2face-2d to 3D and the workflows are significantly different! Thanks!

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## [UE5 Editor low FPS on DX12 (RTX 3060) with dual monitors, while Vulkan runs smoothly](https://forums.developer.nvidia.com/t/ue5-editor-low-fps-on-dx12-rtx-3060-with-dual-monitors-while-vulkan-runs-smoothly/349794)

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**Author:** [@gabelogan0109](https://forums.developer.nvidia.com/u/gabelogan0109)\
**Replies:** 2\
**Last updated:** [November 1, 2025, 8:43pm UTC](https://forums.developer.nvidia.com/t/ue5-editor-low-fps-on-dx12-rtx-3060-with-dual-monitors-while-vulkan-runs-smoothly/349794 "2025-11-01T20:43:55Z")

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Problem Summary Video demonstration When working in Unreal Engine 5 with the RHI set to DirectX 12, I experience severe editor lag. The problem becomes critical when any child window (e.g., Blueprints, Material Editor, …

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## [Error when using multiview with push constants](https://forums.developer.nvidia.com/t/error-when-using-multiview-with-push-constants/334439)

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**Author:** [@laurentduroisin](https://forums.developer.nvidia.com/u/laurentduroisin)\
**Replies:** 1\
**Last updated:** [May 27, 2025, 11:50am UTC](https://forums.developer.nvidia.com/t/error-when-using-multiview-with-push-constants/334439 "2025-05-27T11:50:30Z")

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Hi! Since I use a multiview I’ve this error : validation layer: vkCmdDraw(): Shader in VK\_SHADER\_STAGE\_VERTEX\_BIT uses push-constant statically but vkCmdPushConstants was not called yet for pipeline layout VkPipelineLay…

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## [Vulkan wrong depth values](https://forums.developer.nvidia.com/t/vulkan-wrong-depth-values/333198)

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**Author:** [@laurentduroisin](https://forums.developer.nvidia.com/u/laurentduroisin)\
**Replies:** 15\
**Last updated:** [May 18, 2025, 12:16pm UTC](https://forums.developer.nvidia.com/t/vulkan-wrong-depth-values/333198 "2025-05-18T12:16:40Z")

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Hi! First of all when I select the house the character is over the house… I tried to change my shader but there is somethings which is surprising… When I change the compraison from \< to \> here : if (frags\[j - 1\].d…

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## [\[Vulkan\] features unsupported](https://forums.developer.nvidia.com/t/vulkan-features-unsupported/331572)

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**Author:** [@laurentduroisin](https://forums.developer.nvidia.com/u/laurentduroisin)\
**Replies:** 1\
**Last updated:** [April 26, 2025, 6:38pm UTC](https://forums.developer.nvidia.com/t/vulkan-features-unsupported/331572 "2025-04-26T18:38:50Z")

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Hi! I’m trying to port my game engine to Vulkan, I use SamplerArray and gl\_DrawID with indirect rendering it works perfectly with openGL but with Vulkan it tells me that I need to enable some additionnal features but the…

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## [Problem on Connecting OV5640 Camera with I2C master](https://forums.developer.nvidia.com/t/problem-on-connecting-ov5640-camera-with-i2c-master/328285)

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**Author:** [@vhigneshwaran](https://forums.developer.nvidia.com/u/vhigneshwaran)\
**Replies:** 3\
**Last updated:** [March 26, 2025, 10:10am UTC](https://forums.developer.nvidia.com/t/problem-on-connecting-ov5640-camera-with-i2c-master/328285 "2025-03-26T10:10:28Z")

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Hi There, Problem Statement: When we connect OV5640 camera with I2C master (not SCCB) it should not send an ACK on the 9th clock cycle and, therefore, should not work with our I2C master. However, when we connect our I…

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## [HLSL Shader model 6.7 support in visual studio 22 with RTX 3090](https://forums.developer.nvidia.com/t/hlsl-shader-model-6-7-support-in-visual-studio-22-with-rtx-3090/322574)

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**Author:** [@MESHINGAROUND](https://forums.developer.nvidia.com/u/MESHINGAROUND)\
**Replies:** 0\
**Last updated:** [February 5, 2025, 1:38am UTC](https://forums.developer.nvidia.com/t/hlsl-shader-model-6-7-support-in-visual-studio-22-with-rtx-3090/322574 "2025-02-05T01:38:22Z")

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I have read several blogs/announcements that GPU work graphs (shader model 6.8) is supported on RTX 30 series. The RTX 3090 keeps failing in debug on any SM above 6.6. I shouldn’t have to enable windows developer mode fo…

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## [Integrating DLSS to the Frostbite engine used for Battlefield 2042](https://forums.developer.nvidia.com/t/integrating-dlss-to-the-frostbite-engine-used-for-battlefield-2042/194541)

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**Author:** [@MarkusHoHo](https://forums.developer.nvidia.com/u/MarkusHoHo)\
**Replies:** 0\
**Last updated:** [November 9, 2021, 1:50pm UTC](https://forums.developer.nvidia.com/t/integrating-dlss-to-the-frostbite-engine-used-for-battlefield-2042/194541 "2021-11-09T13:50:15Z")

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GTC 2021 had an excellent presentation on the topic of DLSS integration into a game engine. The session is available as video on demand, so go check it out: Integrating DLSS in Frostbite

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## [Using Nvidia WaveWorks](https://forums.developer.nvidia.com/t/using-nvidia-waveworks/309589)

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**Author:** [@Thomas.LC](https://forums.developer.nvidia.com/u/Thomas.LC)\
**Replies:** 0\
**Last updated:** [October 12, 2024, 2:54pm UTC](https://forums.developer.nvidia.com/t/using-nvidia-waveworks/309589 "2024-10-12T14:54:12Z")

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Hey. I’m not sure this is the right place to ask about WaveWorks, but anyway, I’m trying to use it and face multiple issues. E.g. Documentation is unclear and inconsistent, e.g. GFSDK\_WaveWorks\_Local\_Waves\_Simulation…

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## [How to use drmWaitVBlank for nvidia (linux)](https://forums.developer.nvidia.com/t/how-to-use-drmwaitvblank-for-nvidia-linux/218905)

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**Author:** [@Aleric](https://forums.developer.nvidia.com/u/Aleric)\
**Replies:** 10\
**Last updated:** [February 19, 2024, 2:42pm UTC](https://forums.developer.nvidia.com/t/how-to-use-drmwaitvblank-for-nvidia-linux/218905 "2024-02-19T14:42:34Z")

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Hello. After searching the internet for two days, I am close to giving up :(. If anyone can point me to an example, preferably working code, that detects VSYNC of a given monitor while using the nvidia driver… I learn…

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## [Power consumption](https://forums.developer.nvidia.com/t/power-consumption/268327)

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**Author:** [@ralf.kornmann](https://forums.developer.nvidia.com/u/ralf.kornmann)\
**Replies:** 0\
**Last updated:** [October 3, 2023, 3:42pm UTC](https://forums.developer.nvidia.com/t/power-consumption/268327 "2023-10-03T15:42:12Z")

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We are currently running a public alpha demo of our next game based on our own custom DX12 engine. Some players are now complaining that when playing our game their GPUs have a higher power consumption than in any other …

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## [Implementing NVIDIA Reflex latency markers into a custom engine](https://forums.developer.nvidia.com/t/implementing-nvidia-reflex-latency-markers-into-a-custom-engine/266092)

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**Author:** [@k.mazidjatari](https://forums.developer.nvidia.com/u/k.mazidjatari)\
**Replies:** 2\
**Last updated:** [September 13, 2023, 11:18am UTC](https://forums.developer.nvidia.com/t/implementing-nvidia-reflex-latency-markers-into-a-custom-engine/266092 "2023-09-13T11:18:47Z")

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Hi, I am currently in the process of implementing NVIDIA Reflex into a custom game engine. So far, the results of the initial implementation are pretty good; users have reported a noticeable latency reduction. I am now…

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## [Unable to run mini militia via Bluestacks emulator?](https://forums.developer.nvidia.com/t/unable-to-run-mini-militia-via-bluestacks-emulator/260601)

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**Author:** [@eddyjohns55](https://forums.developer.nvidia.com/u/eddyjohns55)\
**Replies:** 1\
**Last updated:** [August 24, 2023, 11:22am UTC](https://forums.developer.nvidia.com/t/unable-to-run-mini-militia-via-bluestacks-emulator/260601 "2023-08-24T11:22:41Z")

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Hi gamers, I just recently install bluestacks emulator to play mini militia Android game on my ryzen intel corei7 6th gen, after playing lot of high resolution games like last of us and red dead redemption. But what I g…

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## [Concept idea for AI close-up texture enhancement for games/game engines - viable or not?](https://forums.developer.nvidia.com/t/concept-idea-for-ai-close-up-texture-enhancement-for-games-game-engines-viable-or-not/256159)

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**Author:** [@speed.bran](https://forums.developer.nvidia.com/u/speed.bran)\
**Replies:** 0\
**Last updated:** [June 10, 2023, 5:16am UTC](https://forums.developer.nvidia.com/t/concept-idea-for-ai-close-up-texture-enhancement-for-games-game-engines-viable-or-not/256159 "2023-06-10T05:16:33Z")

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Firstly, I just had an idea that got myself pretty curious and interested in it, so I just really want to share it on the most suitable place I could find, I hope someone finds it interesting too because I’d love to see …

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## [DirectX 12 and NVidia hardware issue in case of busy vieomemory at game start](https://forums.developer.nvidia.com/t/directx-12-and-nvidia-hardware-issue-in-case-of-busy-vieomemory-at-game-start/247803)

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**Author:** [@d\_tuseev](https://forums.developer.nvidia.com/u/d_tuseev)\
**Replies:** 0\
**Last updated:** [March 28, 2023, 1:05pm UTC](https://forums.developer.nvidia.com/t/directx-12-and-nvidia-hardware-issue-in-case-of-busy-vieomemory-at-game-start/247803 "2023-03-28T13:05:41Z")

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Dear NVidia, We are 1C Games Studios - developers of the IL-2 Sturmovik gaming aviation simulator. Now we’re working on the new iteration of our graphics engine for our next project. One of the major changes in it - is …

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## [Quaternions vs 6D Positive Spatial Math](https://forums.developer.nvidia.com/t/quaternions-vs-6d-positive-spatial-math/228977)

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**Author:** [@rahtomaya](https://forums.developer.nvidia.com/u/rahtomaya)\
**Replies:** 0\
**Last updated:** [September 26, 2022, 6:23am UTC](https://forums.developer.nvidia.com/t/quaternions-vs-6d-positive-spatial-math/228977 "2022-09-26T06:23:53Z")

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I was trying to understand quaternions and i came with a new undertanding of a maybe improvement on rotational calculations. I didnt mess up with quaternions calculations yet, but from what i understood, it looks like a…

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## [Dimensions of standoffs](https://forums.developer.nvidia.com/t/dimensions-of-standoffs/214885)

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**Author:** [@thomas.yang](https://forums.developer.nvidia.com/u/thomas.yang)\
**Replies:** 1\
**Last updated:** [May 19, 2022, 8:29am UTC](https://forums.developer.nvidia.com/t/dimensions-of-standoffs/214885 "2022-05-19T08:29:43Z")

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We use connector 203456-0003 ，we want to know recommended standoff height.

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## [Errors Occured when building OPTIX](https://forums.developer.nvidia.com/t/errors-occured-when-building-optix/200951)

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**Author:** [@maskjp](https://forums.developer.nvidia.com/u/maskjp)\
**Replies:** 0\
**Last updated:** [January 19, 2022, 4:23am UTC](https://forums.developer.nvidia.com/t/errors-occured-when-building-optix/200951 "2022-01-19T04:23:24Z")

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Hi, When I build OPTIX. Following errors occurred: /usr/local/include/OpenEXR/ImfFrameBuffer.h:22:10: fatal error: ImathBox.h: No such file or directory I think to install the OpenEXR and Imath properly. Besides, whe…

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## [Confused about physx's CCT](https://forums.developer.nvidia.com/t/confused-about-physxs-cct/198638)

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**Author:** [@aaienthl](https://forums.developer.nvidia.com/u/aaienthl)\
**Replies:** 1\
**Last updated:** [January 11, 2022, 3:51pm UTC](https://forums.developer.nvidia.com/t/confused-about-physxs-cct/198638 "2022-01-11T15:51:17Z")

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Hello there, I’m currently implementing physx’s CCT system within my engine. The fact is that I can’t figure out how to make them collide with static actors, and this is driving me crazy since there almost no detailed d…
