I don’t get any error when launching the Unity. I get ‘Segmentation fault (core dumped)’ when I play the scene and Unity crashes. This occurs only when I implemented the randomization of object as shown in https://drive.google.com/file/d/194qsZqkEEZgxUa7Ld2bLZt1ykt7HQ4ji/view.
- Driver version: 450.80.02, GPU: RTX 2060 Super
- I quite didn’t understand the question.
- The default scene which uses Scenario Manager works fine. I even generated dataset for dolly, small and even the duplo object with that method.
- No, this is not observed in other scenes.
The scene without Scenario manager where it crashes is shown here: https://drive.google.com/file/d/1tp9BMJ8x8E9PEdg88i8N-kJaJ2tydYg_/view?usp=sharing
The default scene with which it works in shown in this video: https://drive.google.com/file/d/1PMztWQfGAhycEyOnPl7lgH1taSytjDzh/view?usp=sharing
As the default settings work, I’m thinking if there is any mistake I did in the modifications. Please look at the attached video above and let me know.