3ds Max Omniverse not Loading for Deadline

We are starting to use Omniverse for 3dsmax. 3dsmax opens for users just fine. But when deadline launches 3dsmax for a render job it looks like it loads some of the materials just fine, but then when it gets to presets it cant load them and it can find the assets along with them.

Has anyone else had this problem ? and has anyone else solved it ?

Thanks in advance for any help

This is a example of the error from deadline:

2022-06-07 18:32:22: 0: STDOUT: error: DB element “mdl_OmniSurfacePresets_OmniSurface_Ceramic(float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_ior_presets,float,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_scattering_colors_presets,color,texture_2d,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_ior_presets,float,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,float3,texture_2d,bool,bool,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_emission_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_ior_presets,float,bool,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,float,float3,texture_2d,bool,bool,bool,_OmniSurface_OmniImage_tangent_bitangent_mapping,float3,_OmniSurface_OmniShared_displacement_mode,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,_base_texture_coordinate_system,int,bool,color,bool,float2,float,float,_OmniSurface_OmniImage_wrap_mode,_OmniSurface_OmniImage_wrap_mode,float,float,bool,bool,bool,_OmniSurface_OmniImage_projection_mode,float3,float3,float3)” is still referenced while transaction 117 is committed.

Just want to add I am encountering the same issue. This is with the machine trying to render a job from the farm. It shows as stating up while error spamming. The same as you reported.

The only way I could find to stop the issue was to remove the Omni connector plugin for MAX.

2022-07-08 13:48:29: 0: STDOUT: error: DB element “mdl_OmniSurface_OmniSurface(float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_ior_presets,float,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_scattering_colors_presets,color,texture_2d,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_ior_presets,float,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,float3,texture_2d,bool,bool,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_emission_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,color,texture_2d,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,_OmniSurface_OmniShared_ior_presets,float,bool,bool,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,float,float3,texture_2d,bool,bool,bool,_OmniSurface_OmniImage_tangent_bitangent_mapping,float3,_OmniSurface_OmniShared_displacement_mode,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,texture_2d,_OmniSurface_OmniImage_alpha_mode,float,_base_texture_coordinate_system,int,bool,color,bool,float2,float,float,_OmniSurface_OmniImage_wrap_mode,_OmniSurface_OmniImage_wrap_mode,float,float,bool,bool,bool,_OmniSurface_OmniImage_projection_mode,float3,float3,float3)” is still referenced while transaction 57 is committed.

Hey all! I’ve informed the dev team of this issue. Would you be able to provide a few more details so that we can help troubleshoot this issue?

What are you systems environments? Operating System, GPU / GPU Driver
What version of 3ds Max are you using? Omniverse 3dsMax connector version?

If you can, please attach any logs you might have of this error happening from here: C:\Users<USERNAME>\Documents\Omniverse<CONNECTORNAME>

Hello all! The development team was able to reproduce the problem on their side and they are working on a solution!

Thank you Wendy! It’s good to know that it is not just affecting us and that the problem is being worked on. Let us know what the team finds !

Is there any new information about this issue ?

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We are having the same issue even after the latest connector plugin was updated, I had to uninstall the plugin to get my computer to render with Deadline. A solution for this would be greatly appreciated!