#4769163 Explicit sync screen freeze nv_drm_atomic bug is resolved for me with driver 560.35.03.
There are other more elusive issues such as my vulkan application hitching and freezing after a few minutes in full screen, but I’m sure that can be worked out in time. Thanks for your work on this great release!
Laptop: Asus ROG Strix G512LI_G512LI
Cpu: i7-10750H
iGpu: Intel UHD Graphics
dGpu: NVIDIA GeForce GTX 1650 Ti Mobile
Nvidia drivers: 560.35.03 it happens also with 555.58.02
OS: Fedora 41 kde wayland
Assertion failed!
Program:
Z:\home\user\.local\share\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator.exe
File: ../src-wine/dlls/winevulkan/loader_thunks.c
Line: 39
Expression: "!status && "vkAcquireNextImageKHR""
Press OK to exit the program, or Cancel to start the wine debugger.
Nvidia proprietary drivers with GSP off seems to have less stutter in KDE wayland than the open driver.
560 + proprietary drivers is actually the smoothest KDE experience I’ve had in a long time.
@abchauhan Still have to lock a 3090 at higher clocks to avoid constant frame drops on both Plasma & GNOME.
Open mangohud glxgears or mangohud vkcube (at 180hz)
While doing absolutely nothing else on system there are periodic frame drops (frametimes spike from 5.5ms to 22ms, at stable low load)
If I do anything on system like multitasking it drops even more. Even moving mouse quickly is enough to trigger stutters.
Locking clocks at P3- significantly improve things, but on X11 even at locked P8 I can keep stable 180fps on low desktop loads, specially if I’m not running anything else.
This is with GSP off, with it on it’s still really bad no matter what.
In fedora 40, with the 550 drivers, Nioh 2 works perfectly all right, but with 555 and 560 it freezes afer 10 or 15 minutes. I can kill it and return to desktop though. Here is the nvidia-report log : nvidia-bug-report.log.gz (567.0 KB)
Thanks @fdelente
I have filed a bug 4825128 internally for tracking purpose.
I will try to duplicate issue locally and will get back to you if required any additional information
Seems the direct scanout issue with multiple monitors is not completely fixed for me.
With it on, playing minecraft (xwayland) on main monitor and browsing web on the other, at some point both screens freeze. They come back however my minecraft is then frozen until I disable direct scanout.
Here is the log after screens recover from freeze and minecraft is continued frozen.