# 565 release feedback & discussion

**URL:** <https://forums.developer.nvidia.com/t/565-release-feedback-discussion/310777>\
**Category:** Linux\
**Created:** [October 22, 2024, 3:26pm UTC](https://forums.developer.nvidia.com/t/565-release-feedback-discussion/310777 "2024-10-22T15:26:45Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![matt-schwartz](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@matt-schwartz](https://forums.developer.nvidia.com/u/matt-schwartz)\
**Post date:** [October 22, 2024, 5:23pm UTC](https://forums.developer.nvidia.com/t/565-release-feedback-discussion/310777/16 "2024-10-22T17:23:58Z")

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![IMG_2249](https://global.discourse-cdn.com/nvidia/original/4X/8/f/5/8f53e834c05b9bdab8b97da0e0c014db4040e620.jpeg)  
 ![IMG_2250](https://global.discourse-cdn.com/nvidia/original/4X/5/5/4/554864dd6a0b13b276b3d402dd8f56f02eb7e5ea.jpeg)

HDR with the Gamescope DRM backend is still unusable due to flickering and flashing, not sure if it was ever picked up for an internal NV bug report: [Display modes above 2560x1440p@120hz with HDR enabled cause flickering/corruption within gamescope-session](https://forums.developer.nvidia.com/t/display-modes-above-2560x1440p-120hz-with-hdr-enabled-cause-flickering-corruption-within-gamescope-session/295314)

Tested four different displays with all connection types I could think of, including a laptop internal display, and all seem to have this issue.

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