Hello everyone, GTX 1650 user here who is looking to upgrade to a more powerful NVIDIA GPU.
My current Linux setup:
- KDE Neon with Plasma 6.2
- Linux 6.8 “lowlatency”
- 565.77 driver
After reading many posts which said that NVIDIA’s Linux driver performs really bad with Unreal Engine 5 games, I decided to give the Black Myth: Wukong benchmark a try on my measly GTX 1650, since I’m in the process of buying a new PC and want to go with an NV GPU once again.
Since I don’t dual-boot Windows, I looked up a benchmark on YouTube which specifically used a GTX 1650 with GDDR6, because that’s what I currently have, too.
That person on YouTube used a Ryzen 5600X CPU & listed the 16 GB DDR4 RAM speed @ 3000 MHz.
On the other hand, my current PC has much worse CPU & RAM:
- Intel i5-6500 with 4 cores / 4 threads
- 16 GB DDR4 RAM @ 2133 MHz
So naturally I thought my results are goint to be abysmal, yet I was positively surprised by how close the results really are with the latest VKD3D-Proton 2.14 release (first result is from YouTube, second result is from me with Wayland session, third result is from me with X11 session):
Interestingly enough, the Wayland session actually performed better on my PC than X11.
As you can see, while the average framerates were the same, the minimum framerate on X11 was lower and the frametime graph shows clear spikes which didn’t happen on Wayland.
(Yes, I ran the benchmark multiple times on both sessions to ensure this wasn’t a singular occurrence.)
Therefore I’m wondering if maybe the default configuration of most Linux distributions is partially to blame as well for the poor UE5 performance many are complaining about, because I noticed that tweaking Linux can result in significant gaming improvements (too many tweaks to list them all here).
Just some food for thought from me, thanks for reading!
