I’m searching for a way to Edit Texture Values on the GPU. I mean that i want to change/Edit the texture values after I pass them from the CPU to the GPU.
If Fetching the Texture value is
sample = tex3D(tex,x,y,z);
I Want to implement a function to enable
I’m not sure if this is applicable or not. But if Not can I Get the array associated with my Texture and edit it? Will this editing be reflected to the texture or not?
I’m using the Driver API. So I Appreciate if anyone can forward a useful link or suggest a solution .