Hi! new here. I´m using Visual Studio 2013 and Physx 3.3.2.
I´m using character controller to move my enemies across the level. To control collisions I´m using the PxControllerFilterCallback::filter(const PxController& a, const PxController& b) = 0; implementation and I´m having huge performance issues. Tracking what´s going wrong with visual debugger, I found that my player AABB is VERY big. Also both AABB (enemies and player) are below the ground. I have check the code and I´m not telling anywhere which size the AABB must be, so I don´t understand where is this comming from. Can anyone throw some light here please? Thanks.
PD: this is an screenshot of the problem http://imgur.com/PBETICO