Looking at NvEglRenderer.h
It appears that creating an EGL context while creating a window using X and rendering through EGL.
If you explain 00_video_decode as an example
When the screen is playing, the window’s z-order is almost at the top, hiding other things.
How do you approach this z-order adjustment?
========= NvEglRenderer.h ===============================
I left a lot of questions.
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