Hello,
Can you tell me how to use resizing window callback function in NvEglrenderer something like that glfw’s framebuffer_size_callback.
GLFW’s callback function like below
================ below =============================
Thank you.
Hello,
Can you tell me how to use resizing window callback function in NvEglrenderer something like that glfw’s framebuffer_size_callback.
GLFW’s callback function like below
================ below =============================
Thank you.
Hi,
We don’t have the implementation in NvEglRenderer. If width/height are changed, you would need to destroy and re-initialize it.
Thank you for your answer.
It is related to EGL or Xlib?
Are there any sample applications refer to?
Thank you
hi,
You may refer to query_and_set_capture() in 00_video_decode. Once the resolution is changed, it calls
/* Destroy the old instance of renderer as resolution might have changed. */
delete ctx->renderer;
and then calls
ctx->renderer =
NvEglRenderer::createEglRenderer("renderer0", window_width,
window_height, ctx->window_x,
ctx->window_y);
Thank you