Hi there,
Is there a way to access the ID3D12Resource (assuming there is one) associated with an RpResource through any existing APIs?
For some context, I am using multiple IHydraTexture’s to do some rendering and then processing the results. At the moment I’m using the renderer_capture api to read-back the LdrColor AOV each frame and then uploading the images to a graphics context I’m managing. Being able to access the GPU resources directly would make things much easier (and faster!).
Thanks in Advance :)