Thank you @avenunm for joining the forums! Just for clarifications, you were attempting to import facial animation onto a Metahuman, and after clicking the Import Facial Animation option you received a crash? Can you confirm what version of the UE Connector you are using as well? Thank you!
This worked as expected at one point and suddenly stopped. I have access to a virtual machine where I’m confirming it works as expected. I’ve uploaded a document that shows the VM functioning as expected vs how my personal PC is responding.
I’m currently using version 200.1.290, I’ve also tried using older versions but ended with the same result.
I’ve uninstalled omniverse and used the cleaning tool that erases all the remains. Upon re-install it continues to trigger this error and it’s specifically when the browse dialog box is supposed to pop up. Personal PC vs Virtual Machine Expected Results.docx (2.2 MB)
@avenunm, the crashing lines will access the GEditor->GetActiveViewport() pointer without validating it. I assume there’s a way to run the editor without an active viewport? If so, this is causing the issue.
If you’re handy with building plugins you could patch your code to remove the the line in the code where the screen position of the importer dialog is set.
As for the specific cadence for releases, if you look at our Update Announcements Topic you’ll find that we update about every 1-2 months. You can add a watch on it to be notified via email whenever we put out an update.
Wow you guys are incredible! It made me realize that it was simply because I was jumping straight into my project and attempting to import a USD asset/Integration with Omniverse, without first, selecting a viewport so the location of the dialog box would know where to display. I’ve confirmed that activating the viewport allows it to work perfectly, even if the viewport is minimized after activated
I’ll attempt to perform the change in the code.
This exchange has been extremely helpful, have a great day!