Getting started with PhysX 2 and I was wondering how does one keep track of the actors in the rendercallback. for example is there like an ID associated with each actor or can i some how assign an ID so i can then recall that ID and then apply a particular force to it alone? say i create an actor on the fly and i want particular forces to be applied to just that actor but not the rest of the actors how does one go about doing that?
Im using c++, opengl, and visual studio