In my simulation I:
- add the ground plane by gym.add_ground()
- create an actor by gym.create_actor(…, collision_group=1337, filter=0)
here from documentation
- param5 (int) – collision group that actor will be part of. The actor will not collide with anything outside of the same collisionGroup
- param6 (int) – bitwise filter for elements in the same collisionGroup to mask off collision
I would assume, that now my actor is not colliding with the ground, yet it does.