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Problem description :
I am using cloudxr4.0 ios client to test ar function with ue5. I made some modifications to ue5.0 so that the image resources submitted to openvr have alpha distinction. I can prove this by printing logs and image storage, but the alpha value is not distinguished in the images dumped by cloudxr. -
Test environment:
OS:windows10.0.19045
GPU: NVIDIA GeForce GTX1060
Grahpics Driver: 560.94
cloudxr version: 4.0
cloudxr client: IOS
openvr app: ue5.0 app named TestCloudXR
steamvr version: SteamVR beta 2.9.2 -
Steps to reproduce:
step1: run the official iOS client , and connect to server
step2: download and unzip openvr app, click ‘run.bat’ to run TestCloudXR.exe in the root directory
step3: press ‘~’ to call up the command line of app
step4: input ‘vr.SaveSteamVRImage 3’ to save images at /TestCloudXR/Saved/;input ‘vr.SaveSteamVRImage 4’ will also print pixel info, you can find it in /TestCloudXR/Saved/Logs/TestCloudXR.log.
step5: verify and check -
Log file and image
CloudXR Server - SteamVR Log 2024-12-05 10.47.00.txt (2.2 MB)
Streamer Server Log 2024-12-05 10.47.05.txt (823.2 KB)
Image.zip (420.5 KB)
I tested it on a 3060 graphics card and it works
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