I have 8800 GT 512MB. This is the first time that I have the possibility of filling up device memory (depends on size of input file being manipulated). If my card is 512 MB, can I copy that much data over to global memory to be manipulated, or do i have to subtract constant/shader/instruction memory?
Eventually I would like to detect card type and dynamically adjust mem on device that is available. Is there something like this in a sdk project, or does anyone know where to look for a reference?
Thanx in advance for any help.