Animated water stucks still at frame 193

I have this superb animated water solution:

I works perfect in my home with one A6000 but in renderfarm like 3 x A6000 it stucks at frame 193. From that on it looks like ice.

What can we do to find out what caused this?
So we send you the Machinima log files form that days renderings?

Hi @pekka.varis! Please send us over the logs. Hopefully they will help us figure out why it’s getting stuck. You can attach them here or email me at omniversecommunity@nvidia-omniverse.atlassian.net

Thank you Wendy!

Here is a better description of the issue:
“works perfect in my home with one A6000 but in when I move to a cloud machine with 3 x A6000 it stucks at frame 193 or even at frame 16.”

2 renders OK:

High quality Path Traced, using multi-GPU stucks:

Here are the Machinima logs from a render that you see above and it stucks at frame 16.

kit_20220912_150953.log (11.2 MB)

kit_20220912_154852.log (14.7 MB)

I’ve sent this over to dev team. I will post back as soon as I have more information for you!

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