Announcement: NVIDIA AODT 1.5 and AODT Client on GitHub Release Notification

NVIDIA AODT Release 1.5 & AODT Client on GitHub is Now Available

The latest release of NVIDIA Aerial Omniverse Digital Twin (AODT) is now available for NVIDIA 6G Developer Program members.

Now Available in Release 1.5:

  • Cloud-native architecture: AODT is now headless-first, allowing users to run AODT without a user interface (UI), and operating natively with AWS S3 buckets.
  • CesiumJS UI: the user interface has been rewritten to be much lighter, with CesiumJS
  • Fast electromagnetic (EM) mode: accelerated behavior for the EM solver
  • High ray emission: increased numbers of maximum emitted rays from 1m to 40m on NVIDIA L40S
  • EM calibration: the materials of the 3D scene can be reconstructed from geo-tagged Synchronization Signal Reference Signal Received Power (SS-RSRP) traces
  • 3D User Equipments (UEs): manual UEs can now be assigned 3D coordinates for their waypoints, enabling modeling of unmanned aerial vehicle (UAV) mobility.
  • AODT client is the access point to AODT from Release 1.5 onwards. You can now download the client from GitHub, and import it in your Python-based simulator.

Software and documentation can be accessed through the 6G Developer Program Member Area. We recommend users to get started by reviewing the latest documentation.