Any alternative to cxrBlitFrame? for doing zero-copy postprocessing

Just wondering, I looked through the API and didn’t see any other functions to get the decoded video frame without requiring an extra GPU copy out of the CloudXR client library.

I’m doing local upscaling / postprocessing and it would be handy to just be able to get a texture handle (GL ES or Vulkan descriptor I guess), instead of having to first cxrBlit into my own storage frame buffer and then use its texture as input to my postprocessing shader. I’m reaching GPU performance limits (saturation) at 120 FPS on Pico 3 even upscaling from 1832 x 1920 to 2048 x 2048. If I upscale much higher than that I can’t sustain 120 reliably. Every little bit helps…of course I could be doing something else totally wrong…