Hi!
How to import material and texture from a .mdl file in Python API? Through GUI, it is quite simple, I can select the material from the material browser and apply it to objects.
I found the OmniPBR class, but there one cannot specify the .mdl files, but rather all the asset paths and parameters manually. Core [omni.isaac.core] — isaac_sim 2022.1.1-release.1 documentation
One option is through some more low-level APIs Frequently Used Python Snippets — Omniverse Robotics documentation
However there I am not sure what is meant by “Set material inputs, these can be determined by looking at the .mdl file” What does this mean? Do I need to manually treat each material differently?
Thank you.