Applying MDL materials in Blender?

The materials in the vMaterials library are not just Bitmaps you can directly use with blender materials, there are procedural modifications, runtime colorization and compositions in the MDL code. You could use the “baking” example we have in the MDL SDK to bake fixed maps based on current parameter settings and use those, but you will loose the procedural flexibility of MDL and procedural features like carpaint flakes or procedural will lose their quality.
Full support in Blender will need the integration of MDL into its rendering pipeline

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