asyncEngineCount changes it's value sporadically

Hi All,

I’m doing a very primitive test:

::cudaGetDeviceCount(&nNumDevices);
for (int nDevice = 0; nDevice < nNumDevices; nDevice++)
{
	cudaDeviceProp prop;
	::cudaGetDeviceProperties(&prop, nDevice);

	printf("    Device index: %d\n", nDevice);
	printf("        name:              %s\n", prop.name);
	printf("        tccDriver:         %d\n", prop.tccDriver);
	printf("        asyncEngineCount:  %d\n", prop.asyncEngineCount);
	printf("        unifiedAddressing: %d\n", prop.unifiedAddressing);
}

This code runs on a two-cpu server with 8 M2090 cards installed, TCC drivers 369.73, OS WinServer 2016 Datacenter.

Every time I run this code I get different values of asyncEngineCount (either 0 or 1) for different cards. All cards may have asyncEngineCount == 0, a number of cards may have asyncEngineCount == 1 and others have asyncEngineCount == 0, e t c. Each test code pass produces dirrerent results.

Why can this happen?

Thank you.

Looks like it was drivers-related. Upgraded the drivers, can’t see this effect anymore.