I’ve just grabbed the latest CloudXR 3.0 SDK and corresponding sample code from GitHub, and when building for Android (the hello_cloudxr Android Studio project), it seems like audio is not being played on device correctly. I hear audio playing on my PC, but from the Android device, I just get a repeated clicking noise.
I’m testing on a Samsung S21+ on Android 11. The new code with oboe seems to be building fine (it’s definitely picking up the lib), just not reproducing the sound correctly.
Are you aware of this issue and is there a fix in the works?