Bad sImulation stability

Hi,

we have a problem concerning the simultaion stability. Our objects in the scene just randomly bounce on the floor or are “oscilating”. We tried to change the PxTolerancesScale and tried adjusting the bounceThresholdVelocity but hardly noticed any changes.

Are there other parameters to adjust? Are there any hints adjusting these parameters?

Thanks for your help

jleMan

Hi, to me it sounds like there is a problem with the PhysX update loop. Or atleast the only time I’ve encounter something similar were when we didn’t have matching simulate and fetch calls.

Maybe have an additional look so see that the simulation loop is setup correctly.

Hope this helps, cheers!

Hi,

we definetly have matching simulate and fetch calls (we’ve debugged it).
Maybe the problem is caused by a change of the gravity (and masses of all objects), but we adjusted the tolerances as in the documentation documented…

Thanks,

jleMan

Hi,

So after different experiments we solved the problem finally: The Center-of-mass points were outside the objects causing them to move on the floor endlessly. Moving them to a more reasonable position solved the problem for us.