I’ve recently started work on my diploma project “Game tree search on GPU”. My goal is to implement an engine for the game “go” (that is my original idea, but there is a possibility to choose another game) in jCuda to help the player to win. The algorithm (engine) should be based on game tree search and run on cuda-enabled GPU. I have read some documentation, tutorials etc but there is plenty of information and I probably won’t be able to manage to read it all. I am a newbie in GPGPU so I need a help.
Has anyone of you ever written such code (for any game) in either Cuda or jCuda? I would really appreciate anything - source codes, parts of codes, documentation…
I do NOT want to copy it, I just need something to start with, some code to study, learn and write the engine for my game “go” and implement it in jCuda.
Also If you could give me some ideas where to get proper material to this problematics or some sample codes, existing solutions. etc, I would be really thankful.
Thanks in advance.