I am a SWE student, and I am working on a project right now to create a realistic pool of water using the Quake 3 engine as a base.

Now, all of the reading I have done points to using FFT to create a realistic wave pool simulation, and CUDA has the FFT built in, however I am having trouble making use of the CUDA libraries (in particular the cufft) in a standard C/C++ file.

Any help would be much appreciated.