Behind the Scenes of the Marbles RTX Demo

Hi!

Is there a resource where the developers of the Marbles RTX game release/discuss the process of making that app? And/or a way I can look at the scripts that make up the behavior in the game?

If not, what’s the best starting point for learning about scripting behavior using physX, blast, flow, etc. in Kit/Create. I’d like to play around with the tools from the Python side but don’t have a good idea where to start beyond the basics of USD prims/transforms on Pixar’s website.

Thanks!

-Matthew