Best way to render ray traced motion blur


What is the best way to render ray traced motion blur in Optix?

I am thinking about real stochastic sampled ray traced motion blur for the camera, lights, objects transformations and objects deformations.

Is there available any sample code, or are there any special acceleration structures like MSBVH to support MB?

Best regards,
Juanjo González

Any help with this topic? … Could be nice to know if anybody else has a ray tracer built with OptiX with full support for transformations and deformations ray traced motion blur, and the best approach to make it possible.

Juanjo González