Does anybody has succesfully implemented a parallel game engine on GPU?
I think I remember a post from someone who implemented a chess algorithm on a GPU. It wasn’t long ago.
I think you were the one who developed gpu-chess… Isnt it?
Yes, i did. I have a chess engine running, but quit inefficient so i was wondering if somebody else is trying to do the same in order to exchange experience
I haven’t actually started on the gpu part of my chess engine, but I thought I should mention that I was thinking of adding a cuda algorithm for quiescent searching and culling of the game tree. I’m new to cuda and from what I’ve read it seems like it should be efficient for this part of the chess program.