Bug between NVIDIA-Linux-x86_64-515.43.04 (beta) and NVIDIA-Linux-x86_64-515.48.07 (release)

When using the official (or any) Second Life viewer, shadows are corrupted when using the release driver (515.48.07). See the two images for the effect. Shadows appear in ‘bands’ and some transparent effects also seem busted, like windows. Deleting cached shaders seems to have no impact. I use the official executable directly from Nvidia and am running:
OS: Fedora release 36 (Thirty Six) x86_64
Host: MS-7C37 2.0
Kernel: 5.17.11-300.fc36.x86_64
Uptime: 14 mins
Packages: 4026 (rpm)
Shell: bash 5.1.16
Resolution: 1920x1080, 1920x1080
DE: GNOME 42.2
WM: Mutter
WM Theme: Materia-dark
Theme: Materia-dark [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: gnome-terminal
CPU: AMD Ryzen 7 3700X (16) @ 4.426GHz
GPU: NVIDIA GeForce GTX 1080 Ti
GPU Driver: NVIDIA 515.48.07
Memory: 10951MiB / 64288MiB


Thanks for reporting issue, I have filed a bug 3676172 internally for tracking purpose.
Shall try to reproduce issue locally which will help in debugging.

Issue has been fixed with driver 515.57.

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