Bug in Omnishader_Preset_Glass

Hi, I have noticed that the weight threshold is not working in the Omnisurface preset Glass.

I am trying to add some texture to simulate dirt , but it seems that nothing happens when I use the threshold or link a file on it.

I have also notice that this parameter works nicely in the Omnisurface Lite shader.

Thank you


Thanks for pointing this out. I am not sure it is a bug though. I would have to look into it. The weight slider will not work without a weight texture map below it. But thanks for bringing it to my attention.

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