BUG: Indiana Jones and the Great Circle only runs at ~40% of max TDP on RTX 4090

1-) This is Linux forum, you are on Windows. Quite wrong place, people here are using Linux and do not care about Windows problems.

2-) Since you are using a cracked copy of the game don’t expect people to help you in Nvidia or other vendors official forums.

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Seems that further tinkering can be made in order to run the game better GitHub - SveSop/nvidia-libs: Collection of nVidia libraries for use with Wine or Steam Proton.

I cannot try it as I’m running an atomic system and it would require too much difficult actions to proceed.

edit: actually managed to make framegen work, but it does nothing (same goes on Windows, so I’m afraid it just doesn’t work correctly).

Downloaded the package here and unzipped it Release Release v0.8.1 · SveSop/nvidia-libs · GitHub

  • cd into the folder
  • PROTON_LIBS=‘/var/home/yourusername/.steam/steam/compatibilitytools.d/GE-Proton9-22’ ./proton_setup.sh

Change the PROTON_LIBS directory with your own of course. It’s under compatibilitytools.d anyways.

You need to compile master branch for that. Unfortunately for me, game crashes if i expose AD100 and the game loads nvcuda.dll.

“We” think it’s memory related, but not sure. If you have a 16Gb card or more, FG should work with nvcuda master branch.

@esullivan While __GL_13ebad=0x1 works I think it allocates the memory slightly wrong on Ada cards, making the game crash if DXVK_NVAPI_GPU_ARCH=AD100 is set on cards <=12Gb.

This is just a theory but looking at the in game HEAP allocations, they aren’t really reversed by the same amount with the workaround as one would think.

Update:
I saw some explanation about IdTech/MOTOR games here, it’s a very long issue thread but basically the sort answer is that if the game runs out of memory on Linux, it crashes, with or without nvcuda.

I ran into this:


nvidia-bug-report.log.gz (2.4 MB)

If from what i remenber that issue is the same as i had when playing Detroit Become Human try deleting shaders in your game folder, after a reboot and exiting the game bam error pops in.
The good thing is that i at least had found a way to just delete minimal amount so the shader compilation afterwards wd be faster… dk if its possible here

Does anyone know how to use the __GL_13ebad=0x1 command on Heroic Launcher or Lutris? I have the GOG version of the game. I’m getting like 20FPS vs 60FPS on Windows 11.

Mhmmm, GOG version… there’s no such thing.