Operating System:
Windows
Linux
Kit Version:
107 (Kit App Template)
106 (Kit App Template)
105 (Launcher)
Kit Template:
USD Composer
USD Explorer
USD Viewer
Custom
GPU Hardware:
A series (Blackwell)
A series (ADA)
A series
50 series
40 series
30 series
GPU Driver:
Latest
Recommended (573.xx)
Other (570.172.08)
Work Flow:
I’m rendering out PtZDepth AOV with the RTX Interactive Path Tracing renderer and want to use it to calculate the world positions at each pixel and for training a gsplat model.
Main Issue:
I’ve rendered a Sphere prim in an otherwise empty scene. The anti-aliasing radius is 0 with sample pattern “triangle”. I’m noticing blending of Sphere’s depth values with the Background at the boundaries:
This is problematic because it results inaccurate world positions being calculated at those pixels.
Reproduction Steps:
- Open Omniverse USD Composer
- Install & enable AOV MENU and MOVIE CAPTURE extensions
- Create a Sphere in an Empty scene and frame it
- Set the viewport renderer to RTX Interactive Path Tracing
- Right click the viewport
Create > AOV - Go to
Render Settings > Path Tracing > Anti-Aliasing >- Set Radius = 0
- Set Pattern = Triangle
- Bring up the Movie Capture window:
- Enable
Use render product to capture - In the Render Product dropdown select
/Render/RenderView - Click “Capture Current Frame”
- Enable
- Find the output PtZDepth AOV file and examine its depth values in a image viewer
Error Code:
