Bug? Rigid body is 'jumps' from the initial set position on the first simulation steps before settling to a position

In the environment, I have a cube with sides o 1.0m; I’m using the default parameters, below is the print of the position on the initial steps:

tensor([-0.5000, 0.0000, 0.0700], device=‘cuda:0’)
tensor([-5.0014e-01, 4.2476e-05, 7.6033e-02], device=‘cuda:0’)
tensor([-5.0030e-01, 1.4666e-04, 7.1755e-02], device=‘cuda:0’)
tensor([-5.0046e-01, 2.5084e-04, 6.4698e-02], device=‘cuda:0’)
tensor([-5.0062e-01, 3.5502e-04, 5.4864e-02], device=‘cuda:0’)
tensor([-0.5009, 0.0005, 0.0520], device=‘cuda:0’)
tensor([-0.5012, 0.0007, 0.0520], device=‘cuda:0’)
tensor([-0.5014, 0.0008, 0.0520], device=‘cuda:0’)

When disabling the GPU pipeline (tried it to draw contacts) this “error” does not occur, same print with CPU pipeline:

tensor([-0.5000, 0.0000, 0.0700], device=‘cuda:0’)
tensor([-0.5000, 0.0000, 0.0679], device=‘cuda:0’)
tensor([-0.5000, 0.0000, 0.0631], device=‘cuda:0’)
tensor([-0.5000, 0.0000, 0.0554], device=‘cuda:0’)
tensor([-4.9994e-01, -7.2031e-06, 5.1999e-02], device=‘cuda:0’)
tensor([-4.9988e-01, -3.3948e-06, 5.1999e-02], device=‘cuda:0’)
tensor([-4.9987e-01, -1.0552e-06, 5.1999e-02], device=‘cuda:0’)

I’m trying changing contact and rest offset values but without results, is that a bug?