Bug scaling actors at runtime

Hi, I’m facing an issue when applying actor scaling using gym.set_actor_scale() after the sim is perpared with gym.prepare_sim(). Rescaling the actors (spheres in my case) works fine when done before the gym is prepared, however setting the scale after results in unexpected behavior of the actors that include Degrees of freedom (franka panda in my case).

From the release note of preview 2 it says that actor scaling at runtime is now supported, is there an example somewhere that showcases how to implement the scaling at runtime? To make sure the bug I’m experiencing is not due to an implementation error.

Thanks in advance!