Bug with precise and texture-based variables

This minimal GLSL example fails to build:

#version 430 core

in vec3 coords;
out float out_value;

uniform sampler2DShadow tex;

void main() {
    precise float tmp_value = vec4(texture(tex, coords)).x;
    out_value = tmp_value;
}

The output error is:

(0) : fatal error C9999: unexpected expression in DUI_foreachId

Removing the vec4(…).x bypasses the issue; but I can’t really do that when the code that found this bug is decompiled (generated at runtime).

This has been addressed in 419.09 beta driver.