I’m trying to move a project over to a Terga NSight visual studio project. Our core libraries are still built with our own build system, but the game is now using the Tegra stuff and linking with those libs.
After initially fighting with a load of new link errors (fixed by using the -Wl,–start-group trick I found in another post), I’m now just getting a “Build FAILED” error, with no compile or link errors before hand, just a few (expected) warnings.
With no other error messages, it’s hard to know where the problem could be. Has anyone else experienced anything similar and found a solution, or are there any other common causes of Build FAILED immediately after linking?