But as you can see they do not fit so good together… I think I do better with just laying the Cliffs´s on some pretty flat and homogenic “sand” type of surface and then drop down the houses and other props.
Omniverse is just so superb! I solved this problem by downloading huge landscape models from Unreal Marketplace, for free!
They blend in perfectly with all assets from Banderlordll, Cliffs and houses :)
Yes thank you!
How can I move one sky with moving clouds from example scene?
I tried importing the asset, and then also assigning the material to it but the clouds were not moving.
The asset I imported was
omniverse://localhost/Users/pekkavaris/My-Brass-Gardens/Props/SM_SkySphere.usd
and material was:
omniverse://localhost/Users/pekkavaris/My-Brass-Gardens/Materials/M_Sky_Panning_Clouds2.mdl
I shall try to fix this with “Collect Assets” function, but I doubt it helps here… I see all the materials so all the assets are linked correctly, I think.
Only minor thing is that when I raised the seq frames from 0 to 400 - the moving clouds stopped moving. But that must be an issue with the City of Brass: Environments in Environments - it is not designed to be used with movie seq like this but in playable games.
Anyway the sky is much better looking that normal hdri image, and I see some 3d layers of clouds when my camera rolls closer… beautiful!