I was wondering how you guys manage inconsistency between C Runtime libs (Libcmt and msvcrt) when compiling a program with PhysX.
My software is compiled using /MD option (dll multithread)
But some of the physX libs are linked against Mulithreaded static C-Runtime (/MT)
Does it mean we are forced to compile with this option (and so I have to change all my solution, which is huge and recompile everything ?..)
Or worst, do I have to buy a special license from NVidia just to be able to recompile with the Dll multithread option ?..
Thanks for your advices.