Caliper support in physX

Hi everyone,

We have a requirement to support caliper that ‘steers along with wheels’ but ‘not move with wheels’. So to support this we are fetching PhysX supplied wheel transformation matrix -> decompose matrix to determine roll, pitch, yaw -> Use it accordingly to apply it to calipers. But unfortunately after certain angles of rotation it seems to be broken?

Hence just wondering if there is any support for caliper through PhysX? If not can you please throw a light about how to handle this efficiently?

Best Regards,