Important: Isaac Sim support
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GPU Information
- Model: NVIDIA RTX 4090
- Driver Version: 580.95.05
Topic Description
Camera ISO / exposure affects regular mesh objects, but does not affect a 3D Gaussian Splatting USD asset in the same Isaac Sim scene.
Detailed Description
I am using Isaac Sim to generate a camera dataset with controlled camera ISO and shutter settings.
The scene contains both regular mesh objects and a 3D Gaussian Splatting USD asset:
- Regular mesh objects: floor
- 3D Gaussian Splatting USD exported from a 3DGUT pipeline
- Robot: custom 3DGS USD
- Renderer: RayTracedLighting
- Camera exposure API:
OmniRtxCameraExposureAPI_1 - Camera attributes modified:
exposure:isoexposure:timeshutter:openshutter:close
I change ISO from 200 to 1600 while keeping the camera pose, scene, shutter time, and lighting fixed.
The regular mesh floor reacts to the ISO change and becomes much brighter. However, the 3D Gaussian Splatting USD background remains almost unchanged.
Screenshots or Videos
Additional Information
What I’ve Tried
- Verified that
exposure:isois updated on the camera prim. - Verified that regular mesh objects react to ISO changes.
- Captured static frames with the same camera pose, same shutter time, same lighting, and same scene.
- Compared ISO 200 and ISO 1600 captures.

