System used Intel(R) Core™ i7-7700K CPU @ 4.20GHz, Ram 64,0 GB, NVIDIA GeForce RTX 3090, Windows 10 64bits, Autodesk Maya 2022, Autodesk 3dsMax 2022 and Create
Working with a camera when I added 3dsMax was nearly impossible, in other post I have asked about the lack of texture and material information imported to 3dsMax, but trying to move the cameras and set a camera angle (not even trying to animate the cam) was impossible.
The pivot points were totally different between in 3dsMax, the rotation changed, and the camera “teleported” randomly in space, like it was “snapping” to something in mid air.
Perhaps the orientation axis of 3dsMax has made this kind of issue.
Some video examples: