Hi, I’m having trouble changing the parameters of actor rigid body when using GPU pipeline in Isaac Gym. I tried to call the ‘gym.set_actor_rigid_body_properties()’ function, but it seems it also changed the position of the actor base to (0, 0, 0) which is not what I intended(also not part of the parameters of ‘RigidBodyProperties’). This problem is fixed if I turn off the GPU pipeline. So I’m wondering how can I fix it. Thanks!