When developing my project, i discovered that my app can not run the kernel if back buffer is larger than 512x600! If i increase the size (512x601), the kernel dont run at all! I believe that this’s not kernel problem because it’s very simple:
I tested with vertex buffer and using texture too, it works normally! But these two have very bad performance T_T (compare with using Back buffer, 4 → 6 time slower)!