Capture error when using D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH

Hi, my application is using dispatch mesh indirect way to render my scene, but I alway get this error when capturing. I have tried to DispatchMesh or DrawIndirect, no error happened. Caould you please let me know if NSight graphics support dispatch mesh indirect way? I am using 2026.1.0.0. Thanks!

Hi,

Thank you for reporting this.

Could you please provide a simple reproducible sample so we can investigate this issue further? This will allow us to better understand and reproduce the issue.

Thanks
An

Hi An, I tried to upload my test sample, but the file size is over 100 MB. Are there alternative ways to upload sample file? I did a test today, I captured debug info correctly from my old PC(3090, NSight Graphics 2025.4), but my current PC(5080, NSight Graphics 2026.1) always got errors. I test a very simple D3D12MeshletCull sample with ExecuteIndirect command, and no error. Thanks!

Hi @Kechi,

I have sent you a private message that you can share your sample to us with some cloud disk through private message.

Thanks
An