I try to make CC charcters to look good also in RTX Real time!
See I got it made quite fine:
Actual real time render:
But the eye lashes are way too black & thick.
In Path Traced rendering of this same ( “Real Time” mode exported USD ) character we see the same problem:
I know that there is support smooth refinement (aka subdivision) on skeleton mesh (e.g. mesh of character with a skeleton). That´s why the hair looks so clunky…
But I hope we could at least fix this eye lashes issue, or is also connected to this refinement?
I was working with so heavily maked up characters that I did not realized that this trick still needs to be done, I thought it was fixed in latest update, like the hairline issue… But thanks for this info too :)
That problem is When CC3 export MDL shader, the Opacity parameter sometime not cerrect
You can modify OmniPBR shader inside CC3 Connect plugin content and set opacity defult value like 0.3 or something
And I still not seggest using Opcity map for charactor
the cost more higher then using polygon, way way more
You can check Render profile windows to see how much cost for transpancy pass
and for create 2021 3.7 version still have some transpancy BUG